The Mafia franchise has an established tone, and that helps set us apart." "Like the tone can't be cartoonish and it can't be hyper-military, right. It puts parameters around what we can and can't do," says Blackman. There's a value in constraints, he says, because it can help developers better focus their efforts. That's a boon, says Blackman, because it means Hangar 13 has been able to find its footing as a studio without having to worry about also come up with something new from scratch. While it's the third game in a long-running series, Mafia III will be Hangar 13's debut project. That was a recurring theme of my conversation with Hangar 13's Haden Blackman this week at E3 in Los Angeles, where Blackman and other members of the Mafia III team were showcasing their game to the public.
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